Transdisciplinary education and innovation through STEAM
Citation: Durall, E., Carter, C., & Burns, K. (2022) Transdisciplinary education and innovation through STEAM. In D. Rajanen, M. Rajanen, N. Iivari, L. Kuure, T. Keisanen, M. Kinnula, T. Molin-Juustila, & R. Tumelius (Eds.), Proceedings of the Mini-Conference on Transdisciplinary Research and Design (TRaD 2022). INTERACT, 6, 26-33. https://creativecommons.org/licenses/by/4.0/
While the concept of transdisciplinarity has been widely discussed in research, there are still challenges for its translation into practice. In this paper, Science Gallery dublin is one of a set of cases identifying different approaches to transdisciplinary practice in higher education (HE), which include framing, inspiring, exploring, challenge addressing and innovating. Each of the approaches is connected to a set of strategies together with some examples. The paper reflects on the commonalities between the different STEAM approaches since they can offer opportunities for facilitating effective transdisciplinary practices in research and HE leading to innovation.